Mutants and masterminds immunity

Tbelow are personalities in comic books flatly immune to certain points. Immunity is intfinished to administer this choice in the game. It’s easier at some suggest to say a character is immune to something than it is to bvarious other rolling dice. Immunity likewise motivates creativity: if you can’t overcome a enemy just by hitting him, what then? Encourage players to use strategies, cleverness, power stunts, and also victory points to attend to foes immune to their more conventional strikes.
If you discover Immunity—specifically wide immunities at higher ranks—a difficulty in your game, feel totally free to restrict it (perhaps to no more than 10 ranks) or eliminate it altogether, replacing it with Protection and defense bonoffers via proper power modifiers.
You are immune to particular results, instantly being successful on any kind of resistance check against them. You assign ranks of Immunity to assorted impacts to get immunity to them (through more comprehensive results requiring more ranks). These assignments are permanent. Examples incorporate the following:
1 rank: aging, disease, poison, one ecological condition (cold, heat, high pressure, radiation, or vacuum), one type of suffocation (breathe usually underwater or in an alien setting, for example), starvation and thirst, require for sleep, or a rare power descriptor (such as your own powers, a cshed sibling’s powers, and so on.).
2 ranks: important hits, suffocation results (no need to breathe at all), or an unwidespread power descriptor (such as chemical, gravitic, necromantic, etc.).
5 ranks: change results, sensory Affliction impacts, emovement results, entrapment (grabbing, snares, or bonds), exhaustion effects, interactivity skills, or a specific Damage result, descriptor (such as bullets, cold, power, falling, fire, magic, radiation, sonic, and so on.)
10 ranks: a common power descriptor (such as all effects via cold, electrical power, fire, radiation, or weather descriptors, for example), life support (consists of immunity to illness, poichild, all environmental conditions, suffocation, and also starvation and thirst).
Some Immunity impacts are a issue of degree. For example, “immunity to cold” deserve to range from the ecological effects of cold (explained under The Environment) to cold damages, to finish immunity to all results via the “cold” descriptor. The initially requires only 1 rank, and provides no resistance to various other sorts of cold effects. The second calls for 5 ranks and only gives immunity to cold Damage effects. The 3rd calls for 10 ranks and also gives complete immunity to all impacts with the “cold” descriptor whatever before they may be.
Affects Others: This additional enables you to provide the benefits of your Immunity to others by touch. It’s a lot of typically offered through life support, such as the power to preserve a life support “bubble” around you. +1 expense per rank.

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Sustained: Sustained duration Immunity might be suitable for particular forms of powers, especially force areas or comparable protective abilities requiring a modicum of concentration. It is a net +0 modifier from Immunity’s base irreversible duration. +0 expense per rank.
Ranged: Affects Others Immunity may have this added, allowing it to grant its benefits at range. +1 cost per rank.

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Reflect: You deserve to reflect strikes to which you are immune back at the attacker as a free action. Make a normal strike check utilizing your own attack modifier to hit via the reflected strike. It has its normal result if it hits. +1 cost per rank.
Redirect: You can redirect attacks to which are you are immune at any type of other targain within the attack’s normal array, as Reflect, above. You have to have the Reflect added to take this one. +1 expense per rank.
Limited to Half Effect: You suffer fifty percent the normal effect rather than being completely immune to it. For eco-friendly impacts, you just make checks half as regularly. For other results, halve the effect’s rank (round down) prior to determining its resistance check DC, consisting of for points favor Impervious. -1 cost per rank.
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