Players have always dreamt of tackling the last frontier invideo games, but developing a boundless world of unique planets to check out isn"texactly basic. Just don"t tell Chucklefish Gamings that; the tiny indie developerhas actually been feverishly plugging ameans at Starbound, a procedurally generated sandboxgame that broadens on Terraria"s 2D mining and also crafting formula in amazing newmethods. While discovering the early-access beta, I chronicled my adendeavors in an continuous journal, which you deserve to readbelow.

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Stardate 6546.5: The Birth Of LittlefacePlayers begin Starbound by creating and also customizing theircharacter from one of 6 playable species. The creative thinking of the species issuperior, as they all sport their own cultural style. Avians are birdlikebeings whose culture is based upon the Mayans, Florans are a tribal plant people,the Glitch are robots stuck in the middle periods, and the aquatic Hylotl drawtheir social catalyst from feudal Japan. Then tright here are the people, whichare simply boring old human beings. None of these options matter when I view the final species,however: sentient area chimpanzees called the Apex.

After selecting my species, it"s time to customize mycharacter"s appearance. I give him slicked back hair, a brief beard, and apersonality (i.e. stance) the game explains as "proud" – I am a monvital that canpilot a spaceship, after all; I think I"ve earned it. Regardless of the Star Trekimplication, I offer my character a red shirt under his commander jacket for asplash of shade.


All that"s left is a name. A few minutes of brainstormingdoesn"t come up with anything decent, so I click the randomize switch. After acouple of tries, the game suggests "Littleface." It appears accurate enough (mycharacter"s confront is pretty little),and also sounds like something a sentient moncrucial could be called, so I go with it.

Starbound"s art style is lighthearted, as is my character"sbackstory: As a member of a failed rebellion against the Apex"s Minisattempt ofScientific Progression (likewise known as MiniKnog), Littlefoot narrowly escapes fatality by hijacking an opponent ship. Now out of fuel and in orlittle bit over an unknown earth,it"s my job to sheight the Miniknog and topple its despotic leader, Big Ape. If I"mgoing to acquire everywhere, yet, I"ll initially require fuel for my ship. After pickingup a few handy items including a Matter Manipulator, it"s time to beam dvery own tomy initially procedurally generated earth.


Stardate 6546.6: First ContactI usage my ship"s teleporter to beam dvery own to the earth, atemperate woodland people named Alpha Vaastolaan Minoris II. The name doesn"tprecisely roll off the tongue, yet it"s unique to my game, and also presumably notalso the developer has actually checked out its particular mix of flora, fauna, and procedurallygenerated caves.

The surchallenge of AVM II is spanned in purple grass, and soaring green roottrees with bubbly magenta-colored leaves tower overhead. The dirt onthe earth is blue, though ore-infprovided rock is a more acquainted grey.

Following the tutorial instructions, I use my MatterManipulator to dropped among the trees, which collapses into a pile of logs. As aveteran of Minecraft and Terraria, I understand the drill; I usage the logs to craft awork bench, then collect some stones to make my initially crude tools and also tools. TheMatter Manipulator deserve to dig up to four blocks at a time, though it takes a whiledepending on the product. After a while I produce a pickaxe, which in additionto mining nine blocks at a time is a good deal speedier also. Sometimesmodern technology can"t trump a classical.


After structure a few items, I begin exploring the hilly landscapeand also come across a variety of animal species. Small lizard-like creatures assault on sight, as do a types of weird yellow snail monsters that have actually spinypurple shells on their backs. A species of squat black creatures is additionally indigenousto the earth, but despite their substantial teeth, they don"t seem to mind myvisibility.

After a while my hunger meter drops, and the tutorialprompts me to procure some food. Killing creatures through a weapon (in my situation arusty old sword that was on my ship) causes them to drop pixels, the game"smoney. In order to get meat, you should use a bow. I craft one out of some logsand vines, and collection out to hunt. Regardless of just hunting aggressive creatures(Littlechallenge strikes me as a live-and-let-live sort of monkey), I have actually abackfill full of meat by suncollection.


Nighttime introduces a temperature gauge to the mix as theplanet cools. I construct a fire underground and also grill some meat for eating, andthen craft an anvil and heating system for making more progressed devices. A star showerilluminates the skies overhead – one more surpclimb of my specific planet. Mybit forest paradise does have one drawearlier, however; pools of poisonous greenacid litter the landscape. Luckily, you can craft bandperiods out of vines whichare numerous in the various underground caves I"ve come throughout.


Stardate 6548.2: An Enrespond to With Mushroom MenAs the days and also nights pass, I endeavor even more out from mystarting area. When you die, your body is reassembled (think The 5th Element) ago on your ship. Youalways spawn in the exact same area when beaming dvery own to a earth, so the furtherout you go, the bigger risk death poses. You do not lose any kind of of your itemsas soon as you die, though, so the just actual penalty is the time it takes to gain backto where you were last trying out.

After traveling eastern for what appears choose forever, theroottrees are reput by gigantic yellow mushrooms. Pink mushroom men inhabit thelocation, but they as well seem apathetic about my visibility. Soon I come throughout avillage of mushroom residences, adorned via red spotted rooftops. The homes aregreatly empty aside from vases containing pixels. A single treasure chest containsa blueprint for crafting a mushroom hat; not really something I imagine Littlefacewould wear, yet I take it nonethemuch less.

Stardate 6554.7: The Enemy Amongst UsUltimately I obtain killed by a flying oselection bird that spewsfireballs and warp earlier to my original founding place. Not wanting to makethe lengthy hike back to the mushroom village, I head west this time. Scaling a gianthill needs placing a couple of ledges via my Matter Manipulator. Resourcesaren"t super abundant on the planet, but I don"t have also much trouble findingsufficient iron and also silver to craft the items triggered by the tutorial.

A little bit better west, I make a surpincreasing discover: A robotarmed with a rifle approaches and starts firing at me. By this point my rustysword has actually been reinserted by a giant axe; it"s significantly sreduced, however dealsmassive damage. A few blows pulverize the metallic adversary, so I head furtherwest, stumbling upon what the robot was guarding: a huge, procedurallygenerated compound that serves as a dungeon of sorts.


I enter via an unmanned air duct and uncover a sprawlinglabyrinth of halls and stairways. Eexceptionally object deserve to be collect with my MatterManipulator. I pick up a few vanity items prefer couches, tables, and monitors,in addition to even more useful items; a bed for resting, a heater for keeping warmth atnight, and also a fridge for storing food. A few even more guards strike on sight, however bythis suggest I"ve gathered sufficient vines to make an abundance of bandperiods.

After thoapproximately pillaging the compound, I proceed westuntil inevitably the scenery looks familiar; I am back east of my spawnlocation, having actually walked all the means roughly the planet. It"s an extensive hike, andrather than walking ago to my beginning area I beam back to my ship, thenback dvery own to the surface.

Stardate 6556.9: Wrath of PenguinsHaving completed my epic walkaround roughly the entire surfaceof the world, I decide it"s time to move on. The last entry in my mission loginstructs me to craft a distress beacon, which I location on the ground above mymaketransition hut. Activating the beacon doesn"t hail a friendly crew of fellowApex rebels, yet. Instead, a huge saucer-shaped UFO shows up, filledvia angry and also well-armed penguins.

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The mommy ship creates expensive holes in the ground byslamming right into the earth, and ejects soldier penguins armed with rifles. Otherpenguins beam down in tanks; my axe and also I do not stand a lot of a chance.Instead, I cheese my means via the boss fight by hiding in a hole and also shootingarrows out of a narrowhead slit. The intermittent slam attacks of the UFO erode mycover, yet it only takes a few secs to relocation it via my Matter Manipulator;making use of blocks to obstruct adversaries is an reliable (albeit cheap) strategy for dealingthrough a lot of of Starbound"s threats. At some point, the exploding ship drops a moltencore, which affords me a new tier of crafting items.


Stardate 6557.2: Too Damn ColdAfter collecting my things from the surchallenge of AlphaVaastolaan Minoris II, I beam back to my ship. It"s ultimately time to inspect outone more earth. I pack some fuel into my ship – turns out the space vessel deserve to run oncoal, which is simple enough to find on my beginning earth. I put up some storageand crafting devices on my ship, and then head to the cockpit and also open up thestar map.

My first trip isn"t a long one; I head to among AVM II"s satellites,an icy moon that sports the quite unoriginal name Alpha Vaastolaan Minoris IIA. After a brief jump sequence, throughout which the game is presumably generatingthe world, I beam down to the plant surconfront.

AVM II A has actually its own style aesthetic, yet despite beingdaytime, my temperature gauge automatically starts to plummet. I last around 30secs prior to needing to construct a fire to slowly warm up. A green turkey-likebird flies overhead, unimpacted by both the cold and also my visibility. After waitingtwice as long for my temperature gauge to refill, I head earlier out.

After repeating this process numerous times and also not gettingvery far, it"s time to face the facts; the earth is simply too inhospitablefor expedition. I warp ago to the ship and decide to inspect out my homeworld"ssecond moon.


Starday 6557.8: A Warmer LocationThe next moon is called – surprise! – Alpha VaastolaanMinoris II B, and the star map lists it as having actually an arid climate. It"s alsoconsiderably smaller than either of the locations I"ve went to yet.

After another quick jump sequence, I warp down to thesurchallenge. Starbound"s array impresses once again; AVM II B"s surconfront isconsisted of of brittle green sand also, and dark veins of obsidian prove cumbersome tomine through also via an upgraded pickaxe. The moon is likewise host to newwildlife, including winged pink lizards and furry-faced walrus monsters thatassault on sight.

After traveling west for a couple of minutes, I come across asword-wielding floran, a member of the tribal plant species. The floran statesthat my axe provides it nervous; placing it amethod causes the flowery guardian to standdvery own, leaving me totally free to proceed. I pass via numerous floran structures,some of which are multiple stories high. Speaking with the other florans offersup canned yet occasionally humorous dialogue (all of it is text-only).


I uncover a few chests in the village, which contain mostlypixels – so far there hasn"t been any actual loot, aside from the furniture andvarious other objects that have the right to be picked up with my Matter Manipulator. These kinds ofprocedurally generated villages are neat, but do not offer many type of tangiblebenefits for experimenting. Instead, I leave the village and head to the nearestcave to execute some mining.

Starday 6561.5: A Subterranean WorldMany of the caves on the moon are comprised of challenging granitethat takes forever before to break acomponent, making mining an unfriendly proposition.Eventually, but, I find an open up shaft neighboring a lava pit. Many of theexposed pit is filled through sand, which cascades once struck, making it basic toupend big amounts of ore (and bury yourself, if you"re not careful).

I proceed complying with the hole dvery own via a number of differentbiomes – initially, the sand gives way to an underground cavern full of tan dirtand pinwheel-choose flowers. Additional dvery own, the dirt is replaced by even more stone andpools of water. I come across a multitude of brand-new pet species, the majority of of whichare hostile. However before, my overpowered axe works wonders in closed quarters, anda close to limitless supply of bandages keeps me in good form.


After an hour or so of placing and also collecting a string oftorches, I erected a occupational bench and also craft a beneficial new item: A backpacklantern. The new tool is really simply a lantern hanging off of a huge stick, butit affords me some light without having to constantly place torches or pull outmy flashlight.

With an additional little bit of illumicountry I continue on, just tobreak with an additional pocket of sand also, which cascades right into a giant cavern. Afterfalling for what seems favor forever before, I land on a pile of green ooze, which thegame labels slime blocks. The area is littered via canisters containingpixels, but there are poisonous pools of acid too. Eco-friendly blob-likecreatures patrol the miscellaneous ledges, however to my surprise are tranquil – thatwill certainly teach me to judge a book by its cover (no matter just how repulsive looking itmay be).


I proceed descending dvery own till inevitably I"m met with alarge pool of lava. It dawns on me that I can have lastly discovered the planet"score – or perhaps there"s a way approximately it. Either method, it"s 4:00AM, which seemsfavor a good time to quit.

I attempt to beam ago up to my ship before realizing that the teleportingfeature does not work-related underground. I condesign template making a collection of ledges allthe means back up, but decide on a more expedient solution – flinging myself intothe lava pit and also respawning back on the ship. Checking via my inventory reveals that I currently have enough leather to craft warmer clothes – perfect for withstanding the frigid temperatures of my previous location.

Stardate 6569.9: Extinction EventRecently, Chucklefish Games released a significant upday to the game, which compelled the developer to wipe all current characters, planets, and also progress (thankcompletely, the upday likewise ensured that no more wipes will certainly be important in the future). Such is the hazard of playing an early-access game, however even though Littleface has actually been erased from existence, I"m not at all discouraged. Exploring brand-new civilizations is one of the primary draws of games prefer Minecraft and Terraria, and also Starbound offers the many range and creative thinking of the bunch. I"m looking forward to discovering what the update has actually changed, and what adendeavors await Littlechallenge 2.0.